THE GRID WORLD

The grid world, the world where the ‘other’ Pinkguys appear in the film. Where they control the fighting and cheer on the death matches. I wanted this world to heavily contrast the city while still feeling like it’s in the same universe. So I used the same hard lines and boxy feel to the world, while making it brighter and giving it this futuristic vibe. It’s still not exactly a nice space though – it’s still very dystopian and authoritarian. It is built for a purpose and does it’s job, there are no flourishes and design aspects to enjoy – it is cold and alien to us. There is still no nature anywhere, nothing naturalΒ  – this is reflected in the colours (or lack thereof) with no greens or browns to be seen anywhere. It is a strange and off putting place, which hopefully creates a feeling of dread or uncertainty in the audience as they watch the film.

The doors open automatically for these Pinkguys, and there are no door handles, while in the grey city environment there are handles on all the doors. This is a very subtle difference between the two. The grids on the walls reflect the grid patterns we see in the brainwashing sequence, and give the feel of uniformed structure and authoritarianism, much like the city. Both 3D environments are low-poly and clean, with no messy or rough textures, making them seem sort of unnatural and setting them apart from the 2D world.

I have rendered out the grid room with toon shading using Maya Software and then Ambient Occlusion in Arnold. And with this render I have also upped the brightness and contrast to the toon-shaded Maya Software render.

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The grid room is fairly small, in the centre of the frame. The audience is introduced to it upside down and at a distance, and then we cut closer. Similar to the concrete room and the arena, we see them at a distance, and then move closer – being drawn into these places.

The black lines of the grid room resembles prison bars – as if the room is a cage. The Pinkguy in this room is there to play a game, to take control of another Pinkguy – but is he there of his own volition? We don’t know. But the room makes it seem a bit questionable – this cold, hard environment.

The small grid room

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The mask comes out from a hatch in the wall when the Pinkguy steps onto the middle square. It is held by a claw which releases the mask as he grabs it and puts it to his face – rather than the mask being placed onto his face by the claw. I wanted the Pinkguy to do it for himself – because he gets to choose to put the mask on, rather than being obviously forced – even if he is himself being manipulated, which we don’t know, it seems to be a conscious willing choice. This is because he is choosing to play a game, and the mask is just a way to enter the game world – like picking up a controller.

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The large viewing room

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This shot is from the wall the tv is mounted on and all the Pinkguys in the room are facing. I ended up rendering them all out individually and compositing them together, which worked out really well and was much easier to render and organise. I am a big fan of doing stuff in post! I made a door in the room to make it more interesting really, and to bring it to life a bit more – to show these Pinkguys are coming and going – maybe more is going on than we thought.

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This shot start close up on the two Pinkguy models ‘fighting’ and pulls back to reveal the audience. We then cut to the above shot and see the whole audience, and then there are some other close up angled shots of the audience shouting at the screen – enjoying the violent delights.

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